What is the beta version of the new MMORPG Embers of the Uncrowned like?
What the beta version of the new MMORPG Embers of the Uncrowned is like
On June 15, during Steam Next Fest, Korean publisher NEXON rolled out what they called a demo — the first public beta of Embers of the Uncrowned. I spent about three days poking through almost everything available and will list the most noticeable bits below. Full disclosure: the whole thing left me with a nagging impression of cheapness — not subtle, more like a déjà vu of the now-closed Tarisland.
General
A few quick facts to set the scene:
- Embers of the Uncrowned runs in an isometric view.
- The visual tone is dark fantasy.
- Built on Unreal Engine 5.
- Graphically competent; nothing that made me stop and gape.
- Runs smoothly on my machine — high settings with some options off caused no issues.
- Sound design feels uneven: some SFX are oddly pitched or simply too loud.
- You can play with mouse+keyboard or a gamepad.
- Movement works via WASD or click-to-move (i.e., click the ground).
- Chat has message translation, but it’s manual — you must click a tiny icon next to each message to translate.
Plot
I didn’t chase every lore breadcrumb, so this is a pared-down sketch:
- The game doesn’t shy from gore — many cutscenes feature severed limbs, lots of blood, and explicit scenes of meat (grim, in other words).
- The main thread pits humans against elves; the elves look more like dark elves (think LA2 vibes).
- Your avatar is the sibling of Leopold, a disabled man who becomes lord of Harborwell after their father’s death (shown in the intro).
- Shortly after the coronation, elves led by a figure named Bella arrive.
- Bella delivers a villain monologue, beheads Leopold on the spot, takes his head plus a mysterious book, and rips the place apart with her forces.
- In the beta, the story basically funnels you into cleansing areas of Bella’s corruption to try to restore House Harborwell.
Classes
You pick a class at the start. Beta includes three only; more are planned at launch. Currently each class is locked to a gender, but that’s supposed to change.
- Stormbringer — female; feels like a mage. Uses a floating sphere and elemental spells.
- Executioner — male; a typical heavy fighter with a massive two-handed axe.
- Spectral Blade — female; a hybrid sword-mage that plays like an assassin with two blades.
Note: design choices push most classes into melee combat. I played Stormbringer and rarely found safe ranged windows to DPS from afar.
Character Editor
The character creator is surprisingly deep:
- Pick from preset faces/looks.
- Hair options are extensive. As usual, long styles clip through armor textures.
- Hair color lets you choose two tones.
- Face presets available to start from.
- Skin tone, gloss, saturation sliders.
- Adjust brows, lashes, eyes, pupils, sclera.
- Nose and mouth shape via many sliders.
- Makeup options: blush, lipstick, face paint/tattoos.
- Body sliders cover five areas; female models include breast and butt size, but you can’t make them exaggerated.
World
The beta offers two connected locations — a slice of what the full map will be. Both are fairly large, branching like a weird gut-shaped web with open spaces. Personally, once the main objectives were done I had no real itch to explore further; there’s little incentive beyond initial quests and occasional farming runs.
While roaming you’ll run into:
- Enemy groups — common mobs or mixes with elites.
- Altars that grant temporary buffs when activated (a la Diablo/PoE).
- Goblin caches that spit out loot after taking X damage.
- Spherical nests on legs that spawn enemy waves when broken.
Movement Around the World
There are five main travel options. Note: there’s no auto-follow quest feature; you can toggle a GPS that lays a path on the ground to a boss, activity, or to a placed marker (marker placement feels clunky, imo).
- On foot.
- On mounts (can’t summon while in combat).
- Teleport points — unusual system: all points are visible, but you must physically approach and activate one to open the teleport UI. Teleports cost the main currency.
- Free teleport back to your estate, which sits in the first area.
- A special return item that sends you to a chosen teleport point; it then goes on a brief cooldown.
Mounts
There are 19 mounts total. They vary by:
- Looks — normal beasts, mythical creatures, even a flying otter.
- Grade — 4 green, 4 blue, 5 purple, 6 red.
- Speed — green = baseline, blue = slightly faster, purple = very fast, red = fast.
Personal Estate
Almost right after the opening events you unlock a feature called the "Personal Estate." It is organized as follows: