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Video game developers have begun lowering the RAM requirements for upcoming releases.

Video game developers have begun lowering the ram requirements for upcoming releases

John Romero Spent Over 5 Years in World of Warcraft

John Romero is a co-creator of the legendary first-person shooters Wolfenstein 3D, Doom, and Quake, but his gaming tastes and development experience extend far beyond the genre he helped create. Throughout his career, Romero has worked on platformers, mobile games, MMOs, and even strategy games, always seeking something new to try:

In a conversation with PC Gamer, when asked "In which game have you spent the most hours?" Romero responded as follows:

It's World of Warcraft. I probably have over 3000 hours in WoW. God, I lived in that game every day for five years. Usually about six hours a day. And on weekends — as much as I could without sleeping. At that time, I was making an MMO myself, and studying this game was very important to me — in terms of questions like: 'Why do I even want to do this? Why do I put up with this? What are you thinking every second while playing?'

I was in a raiding guild. Everything you can name — I did it. I had five main characters of different classes, all in full top-tier gear. And ten characters in total. When you start a new character, it's like starting the game from scratch, but I already knew how to level up as fast as possible.

It's always important to look at successful games and the systems they have as battle-tested mechanisms. The way they implemented it, millions of people played it, and they've kept these mechanics for years. That means it works. For a designer, it's very important to just look at such examples. Not to blindly copy, but to understand why it was done that way and how it actually functions.