The GTA VI world has been transferred to Cities: Skylines 2: it turned out really cool
A fan who goes by noasden set out to rebuild bits of Grand Theft Auto VI inside Cities: Skylines 2. He relied on the fan-made GTA6 Community Map — a patchwork assembled from places viewers spotted in Rockstar’s teasers — and then wandered through the result, stopping at spots that felt familiar.
The likenesses aren’t perfect; hairline differences in lighting, scale and detail make some locations read as echoes rather than exact copies. Still, a few blocks line up well enough that you can point at them and say, “yes, that’s the one” (e.g., a waterfront stretch and a certain row of shops). CSL2 even reproduced a TV news scene in a way that caught the creator’s eye — an odd little victory, i.e., a slice of atmosphere that worked despite the engine mismatch.
This build isn’t an isolated stunt. It plugs into a broader, slightly obsessive community effort: players are collecting sightings, tagging places on shared maps and trying to reassemble the fictional state of Leonid. People add pins, debate coordinates, redraw coastlines — slow, communal cartography rather than an official reveal. It’s messy, enthusiastic, and oddly satisfying.