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PS5 Sales Reach 92.2 Million Units, Surpassing PS3 — Sony Report
The third quarter turned out to be more successful for Sony than the company had anticipated. Moreover, during the holiday period, more PlayStation 5 consoles were sold than Switch 2. This and other details were revealed in the recent report.
Below are the key points from the document:
- In the third quarter, which ended on December 31, the gaming division remains the leader in sales volume. This segment generated 1.6 trillion yen ($10.27 billion). While this figure is impressive, it still represents a 2.8% year-on-year decrease. The music division and image sensor manufacturing made significant contributions to the overall revenue — the latter reported a revenue increase of approximately 20% in the third quarter. Sony's total sales for the three-month period amounted to 3.7 trillion yen ($23.6 billion). The corporation's consolidated net profit for the year grew by 22%.
- Inspired by these results, Sony's analysts have revised the forecasts for the gaming division upwards for the remainder of the fiscal year: expected sales are up by 4%, and operating profit is up by 2%.
- Looking at the gaming division separately, the champion in earnings was once again the segment for interactive entertainment. It accounted for more than half of the division's total result — 835.5 billion yen ($5.3 billion), a 6.55% year-on-year growth. In second place were PlayStation console sales, and in third place was additional content such as in-game currency and expansions. Revenue from digital game sales surpassed that from physical releases by almost 7 times. PS Plus subscription revenues are on the rise — showing growth both compared to the previous year (+9%) and the previous quarter (+12.6%).
- The total sales of PlayStation 5 now stand at 92.2 million units. Thanks to this, the PS5 has surpassed the PS3 in sales, which accumulated 87.4 million consoles over its lifetime, and will likely soon overtake the Wii (101.63 million units) and the first PlayStation (102.49 million units). The PS5 now ranks eighth on the list of best-selling consoles. The PlayStation 4 was still purchased slightly more actively over the same timeframe — its sales exceeded 94 million units in 6 years. During the quarter, 8 million PS5 units were shipped and sold. In the same period of the previous fiscal year, 1.5 million more units were sold. However, this was enough to surpass the Switch 2 — the hybrid console was purchased 7 million times during the same quarter.
- Between October and December, users purchased 97.2 million video games for PS4 and PS5 — an increase of 1.36% year-on-year. Games from Sony's internal studios accounted for 13.2 million sold copies. The corporation noted that revenue from digital game sales on the PlayStation Store reached record levels in the reporting quarter. This growth was driven "primarily by major third-party franchises and new hits," which likely include Battlefield 6 and NBA 2K26.
- The share of digital game purchases was 76%. A year earlier, this figure was slightly lower (74%), and in the previous quarter, it was 72%.
- The number of monthly active users grew by 2.3% — from 129 million people a year ago to 132 million people.
- According to Sony's CFO, Lin Tao, Ghost of Yōtei sold better than the previous installment during the same sales period. Recall that Ghost of Tsushima sold approximately 5 million copies in its first 4 months. The company did not share updated figures for Ghost of Yōtei — recall that a month after its release, the game had accumulated 3.3 million copies.
- The adjustments made to Marathon based on user feedback have increased Sony's confidence in the extraction shooter. Its launch is scheduled for March 5.
- During the quarterly results discussion, Sony commented on the memory crisis — which, incidentally, caused the stocks of many companies to decline. As assured by Lin Tao, the corporation has a sufficient stock of relevant components to last through this year. "Supplies of memory for the end-of-year sales period are already secured in the necessary minimum volume. In the future, we plan to intensify negotiations with suppliers to fully meet our customers' demand," stated the CFO, emphasizing that the company can flexibly adjust its sales strategy. Sony's goal is to minimize the impact of rising memory prices on the console segment. They intend to achieve this by monetizing already sold consoles and increasing revenues from software and network services.