The developers of Conqueror's Blade separated the season and the Three Kingdoms to prepare a major update without rushing
Conqueror's Blade developers separated the season and Three Kingdoms to prepare a big update without haste
The team behind Conqueror's Blade answered questions from the community and sketched their near-term plans. On June 26 a new season, Chaos: The Shattered Kingdom, goes live on the main servers — but this isn’t the long-awaited launch of Conqueror's Blade: Three Kingdoms. Expect the usual seasonal package: new units, stages, challenges, balance tweaks, events, and activities marking the project’s seventh anniversary. Separately, Conqueror's Blade: Three Kingdoms is being built as a larger expansion and will arrive later, after proper testing. Developers say splitting the rollouts helps avoid a rushed launch and gives the team more time to iron out issues. They also promised more details soon about bonus rewards, the pre-order approach, the shift into an era with 4-star units, and how new 5-star units will appear.
Q1: What is the connection between the new season on June 26 and "Conqueror's Blade: Three Kingdoms"?
June 26 brings a full seasonal refresh — Chaos: The Shattered Kingdom — to the main Conqueror's Blade servers. That season carries on the core combat loop: sieges, unit clashes, ranked matches, seasonal quests, unit progression, and the tactical skirmishes between ancient powers. By contrast, Conqueror's Blade: Three Kingdoms is a focused, bigger-mode experience framed around the Three Kingdoms setting. It aims to prioritize World actions, faction wars, resource flows, organized cooperation, and longer-term strategy within a dedicated Three Kingdoms World. In short, this isn’t a mere “skin” slapped on the main servers; the goal is a sustained strategic layer where factions, cities, supply lines, and long-term maneuvering matter — not just a one-off battle.
Q2: Why are the new season on the main servers and the thematic World "Conqueror's Blade: Three Kingdoms" not launching simultaneously?
They’re designed to deliver different kinds of play, so they don’t share a single timeline. The main servers run on a seasonal cadence and won’t pause their updates for the Three Kingdoms experiment; hence Chaos: The Shattered Kingdom launches on June 26. The Three Kingdoms World, however, must recreate an era’s strategic feel — think long campaigns, intrigue, and sustained faction conflict (i.e., planning, supply, alliances). That involves questions like:
- How factions advance over time;
- How resources circulate and shape strategy;
- How players cooperate or compete in organized ways;
- How daily World activity produces a distinct and persistent experience.
Those systems need lots of testing and feedback. So the Three Kingdoms mode is being prepared as a larger expansion timed for the 7th anniversary rather than being rushed to match the season’s drop. The main servers get their update first, and when the Three Kingdoms World opens it should feel like a true, deeper Three Kingdoms scenario — not a half-finished add-on.
Q3: What is the current state of "Conqueror's Blade: Three Kingdoms" / Three Kingdoms server? When is the next update?
Development on the Three Kingdoms World is active and moving toward pre-release testing. The next steps are Vanguard Tests and Co-Dev Tests, gradually rolled out. Invitations will go mainly to core audiences — Warlords who’ve been heavy participants in Sieges and Territory Wars, plus players who’ve followed Three Kingdoms news closely — so those folks can join early and feed back their impressions.
Q4: Will there be pre-orders this season? What will happen with pre-order rewards and related bonuses?
Because the new season coincides with the 7th anniversary, rewards will be generous. The team has scrapped a separate pre-order phase for this season and will instead hand out the equivalent pre-order items right after the season starts. During the first two weeks (June 26–July 8), Warlords who buy the new season Battle Pass will immediately get:
- Seasonal 3-star Unit — Yellow Turban Priests (Note: the gifted seasonal 3-star Unit does not automatically unlock or complete related seasonal quests).
- Exclusive new season Avatar: "Lü Bu."
The idea: skip the waiting and let players jump into combat sooner.
Q5: Will a test server (PTR) be launched before the new season? If testing time is limited, how will you ensure quality at release?
Yes — testing is already underway on the PTR. New season content, including Yellow Turban Priests and the Tiger and Leopard Cavalry, is being exercised there. The PTR work focuses on:
- Unit skill efficiency: e.g., support effects and control-clearing for Yellow Turban Priests; breakthrough and raid mechanics for Tiger and Leopard Cavalry.
- Battlefield effectiveness: verifying that the new Units bring real tactical options during Sieges.
- Feedback on feel and stats: testing skill cast speed, mitigation, damage output, and how smooth control feels.
- Bug and anomaly fixes: confirmed issues discovered during PTR are being prioritized.
That said, PTRs can’t perfectly mirror the complexity of live servers. Post-launch, the team will keep tuning those Units based on live conditions and ongoing player feedback.
Q6: What does the start of the new season mean for the "Era of 4-star units"?
The developers trialed a faster cadence in Season 26 and heard positive reactions from many Warlords. They’re keeping that tempo to keep gameplay intense and strategically rich. The Yellow Turban Priests remain a signature seasonal support Unit and will have an important role on the field. This doesn’t contradict the beginning of the 4-star era — unlocking schedules and specifics will come through seasonal challenge posts and patch notes.
Q7: How will the two 5-star Units be unlocked in the "Chaos: The Shattered Kingdom" season?
The unlocks will be staggered: first the Tiger and Leopard Cavalry become available, followed by the White Guard