The creators of Clair Obscur: Expedition 33 are not planning to play it safe with the new game
Sandfall Interactive isn't aiming to rerun Clair Obscur: Expedition 33 with a fresh coat of paint. Lead designer G. Brochard says the devs are prepared to take creative gambles — knowingly alienating some players — because the original title succeeded when they stopped trying to please everyone. The next game will follow a clear authorial line, not a market-tested checklist; the goal is to tell honest, hard‑to‑shake stories that hit people emotionally. Also: they plan to stay small. The studio thinks a compact team keeps things nimble and protects creative latitude, so expansion isn't on the roadmap.