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The Blood of Dawnwalker can be completed in just a few minutes, but then you will miss out on 70 hours of story.

With a little over three months to go before launch, Rebel Wolves is already courting attention with a Game Informer cover story. Reporters flew to Warsaw to sit down with several core team members — many of whom cut their teeth on The Witcher III at CD Projekt RED.

Cohen, the Dawnwalker, is set up as a strange mix: a vampire who can stroll into daylight, yet still haunted by a hunger that needs constant management. Let that slide and he can lose control, draining life even from allies; that tension is baked into gameplay.

We have this sandbox narrative — you’re dropped into the world with a main goal and a pile of quests; we don’t label them “main” or “side,” just quests of different scales and links. If you mishandle Cohen’s hunger, you might crash into a thread or kill an NPC you actually care about. It’s messy, probably controversial, but that constant struggle is important to us — take it away and he’s basically a superhero with a few quirks.

There’s weight to it, a kind of recurring darkness that shapes choices. You get room to steer him: push the corruption further and some responses blunt out, or try to hang on to his human reactions and empathy. Either way, those options change how the story lands.

Mechanically, the game shares a curiosity with The Legend of Zelda: Breath of the Wild — you could, in theory, storm the villain’s keep and try to end things straight away, e.g., rescue Cohen’s family early. The team, though, nudges players to slow down: poke at stories, explore, unlock systems that make the big moments feel less impossible. Expect roughly 70 hrs. if you want to see most of what they’ve built. Blood of Dawnwalker arrives September 3 for PC, PS5, and Xbox Series S/X.