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The "5 on 5" mode in Highguard is now permanent, not temporary.

The 5 on 5 mode in highguard is now permanent not temporary

Gaming Industry 2025: Consoles Stay the Course on Sports, PC Focuses on Experiments

The annual report from the analytical company Newzoo clearly demonstrates a fundamental difference between the PC and console gaming markets. While personal computers are dominated by a diversity of genres—from large-scale shooters and RPGs to niche projects—the console audience remains loyal to traditional sports simulators. Releases like EA Sports FC 26, NBA 2K26, and Madden NFL 26 form the core of the top 10 by revenue on consoles, becoming an annual "safe purchase" for millions of players.

The situation on PC is different: the list of the most profitable projects includes Battlefield 6, Monster Hunter Wilds, Borderlands 4, and Kingdom Come: Deliverance II. The only sports representative in this segment—EA Sports FC 26—holds a much more modest position.

Analysts attribute this to the experimental nature of the PC audience, which is more often willing to explore new franchises and support projects in the early access stage.

However, there is also a commonality: on both platforms, the same service giants lead in terms of the number of active players. Fortnite, Call of Duty, GTA Online, Roblox, and Minecraft consistently attract multi-million audiences. On PC, they are joined by veterans like Counter-Strike 2, League of Legends, and Dota 2.

Thus, the console market remains a zone of stability, dominated by predictable annual releases, primarily sports titles. The PC market, in turn, is growing faster and demonstrates greater genre diversity, with a significant portion of its revenue generated by long-running online projects and microtransactions.