NVIDIA has updated FrameView to version 1.7 with expanded performance monitoring capabilities.
NVIDIA Updates FrameView to Version 1.7 with Expanded Performance Monitoring Capabilities
NVIDIA has released a major update for its gaming performance monitoring tool, FrameView. In version 1.7, the developers focused on improving usability and measurement accuracy, implementing a number of significant enhancements.
One of the most anticipated additions is the expanded in-game overlay customization. Users now have more control over the displayed information: they can not only choose from ready-made metric presets but also finely adjust the visual presentation. Specifically, it is now possible to change the font size, add a black background to improve text readability, and control the display of system labels—such as fullscreen mode status, screen tearing indication, or Vsync activity.
Significant refinements were made to handling games that demonstrate extremely high frame rates. The FPS measurement algorithms were substantially reworked to ensure reliable readings even at values exceeding 800 FPS. This is particularly relevant for modern high-performance systems and esports disciplines.
The developers also fixed a number of technical issues identified in previous versions. Specifically, a memory leak that occurred during prolonged monitoring of games with NVIDIA Reflex technology support has been eliminated. Furthermore, a rare bug causing incorrect data collection when VSync, G‑Sync, or DLSS Frame Generation features were active has been resolved.
Another important improvement concerns log saving: the utility now correctly writes data in CSV format even if a game unexpectedly crashes during a benchmark run.
The update includes compatibility improvements for specific game titles. For instance, in The Finals, an issue causing a crash when closing FrameView while the game was running has been fixed. Support for anti-cheat has been added for Arc Raiders, allowing the overlay to now display correctly. Additionally, fixes have been made to optimize latency (PCL) handling in Starfield and Black Myth: Wukong.