Fans will add multiplayer to The Elder Scrolls 4: Oblivion
Fans Will Add Multiplayer to The Elder Scrolls 4: Oblivion
Wandering Cyrodiil in The Elder Scrolls IV: Oblivion has long been a solo experience. You face the Mythic Dawn mostly on your own — NPCs show up now and then, but Bethesda’s companions can’t always be counted on. A modding tool in development could, however, let you bring friends along.
The project is built on the ReadyM platform, a system aimed at inserting co-op/MP features into games that started life as single-player. ReadyM traces its roots to WukongMP — the Black Myth: Wukong mod — and the team says they plan to adapt the tech to other big titles down the line.
Michael Shklyarski, co-founder of ReadyCode, describes ReadyM as a way to give modders ready-made infra. It’s supposed to take care of the nasty network plumbing — hosting, sync quirks, that sort of thing — so creators can spend more time on maps, quests, and content instead of low-level bugs.
The trailer shows dozens of players roaming Cyrodiil at once and even massed fights that look impressive on film. Whether that scale survives longer play sessions is another question; stability in long MP runs has tripped up past attempts.
People have tried co-op for Oblivion before, often with crashes, desyncs, and other headaches. Turning a single-player RPG into a multiplayer one brings awkward technical headaches — save systems, NPC AI, item sync, etc. If ReadyM really nails those problems, Oblivion could feel very different. Then again, it might still be a rough ride; I’m cautiously optimistic — and curious.