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Capcom has released a guide for playing as the sunny Ingrid in Street Fighter 6

Capcom has released a guide for playing as the sunny ingrid in street fighter 6

Capcom has put out a video guide for fans of Street Fighter 6 that walks through playing as Ingrid. A quick reminder: she wields solar and magical powers to keep opponents at bay. Mostly a zoner, she can still string together some deceptively simple combos. Her abilities were already showcased in a gameplay trailer; this new clip goes into more detail.

  • Sun Flare — releases a beam of light aimed at opponents.
  • Solar Burst — another light beam, this one fired diagonally downward.
  • Sun Shot — sends a blinding ball of light; you can alter its speed and angle, e.g., to mix up timing.
  • Sun Crests — Ingrid charges herself with solar power up to 4 times, i.e., stacks that raise hit count, range, and follow-up potential.
  • Sun Rise — a spinning light attack with light/medium/heavy variants.
  • Sun Veil — a counter that can absorb projectiles.
  • Vanishing Sun — teleportation available in three distinct ways.
  • Shining Sun — level 1 super: a string of magical kicks.
  • Order of the Sun — level 2 super: she calls a beam from the sky that rains solar energy down on the foe.
  • Cosmic Ray — level 3 super: an energy beam long enough to threaten enemies across the screen.

Ingrid is the final fighter included in the Year 3 Character Pass. She will appear in the fighting game on May 28 — along with new modes.