Blizzard will immortalize the names of 300 players in stone: the hardcore race to level 99 in Diablo II: Resurrected begins.
Digital Foundry's Prophecy About Nvidia's New Chip — Even More Frame Generation
Frame generation and upscaling technologies will become the foundation of the gaming industry's graphical future — this is the forecast presented by the Digital Foundry editorial team after analyzing trends in the context of NVIDIA's Multi Frame Generation development.
According to experts, the inevitability of transitioning to new technologies is dictated by economics: GPU production is becoming more expensive, silicon costs are rising, and machine learning is becoming the only way to ensure high frame rates without a manifold increase in hardware prices.
Upscaling, as noted, already looks better than native rendering for many players, and Frame Generation, despite community resistance (much like upscaling itself once faced), will become a mass standard already in the next generation of consoles, including the PS6.
The technology also opens up new prospects for displays — Digital Foundry reminds us of the development of NVIDIA G-Sync Pulsar with refresh rates up to 1000 Hz, for which frame generation will be essential to fully unlock their potential.
At the same time, experts consider concerns about increased latency to be exaggerated: in tests, input lag with Frame Generation enabled was sometimes lower than without it, thanks to the simultaneous operation of NVIDIA Reflex.
The editorial team sees the main risk elsewhere: developers are already openly saying they consider it acceptable to use FG to lift performance from 15 to 30 FPS. This means the new generation of consoles could regularly offer players 30 "native" frames, "pulled up" to 60 through generation, instead of proper optimization.