Analyst: Marvel's Wolverine — the most successful PS5 release from Sony in 2026
Analyst: Marvel's Wolverine is Sony's most successful PS5 release in 2026
Marvel’s Wolverine has not been universally embraced by critics — reviews are mixed and it has triggered heated discussion about how accessible AAA games have become — but its commercial debut has been strong. According to Rhys Elliott of Alinea Analytics, the game has sold 1.9 million copies and brought in $130 million in revenue. On PS5, Wolverine is the top-performing PlayStation Studios title of 2026 so far.
Elliott provided comparative figures for other recent Sony releases:
- MLB The Show 26 — $99 million revenue and 1.5 million copies on PS5.
- Marathon — $60 million and 1.8 million copies across all platforms.
- MARVEL Tōkon: Fighting Souls — $49 million and 740 thousand copies across all platforms.
- Saros — $40 million and 510 thousand copies on PS5 (exclusive).
Wolverine has sold through 1.9M copies (1M in pre-launch digital pre-orders), generating $130M - @alineaanalytics estimates. Of these revenues, 22.9% were physical. As always, these estimates don’t include unsold retail copies, which publishers often report in their sold-in…
" rel="nofollow" target="_blank">pic.twitter.com/QIFd0Qjz7X — Rhys Elliott (@superhys)
Alinea Analytics notes that 22.9% of Wolverine’s revenue came from physical sales.
On PS5 the action game from Insomniac Games even edges past last year’s Death Stranding 2, which recorded $129 million in revenue and 1.8 million copies sold.
Regionally, Wolverine’s player base is concentrated in North America and Western Europe:
- USA — 53% of Wolverine users.
- United Kingdom — 7%.
- France — 5%.
- Canada — 4%.
Rhys Elliott expects Wolverine’s long-term revenue “tail” to be shorter than that of Marvel’s Spider-Man, which enjoyed stronger critical reception, but he believes continued interest will be supported by new X-Men releases, the holiday sales period, and the buzz around GTA VI as new PS5 owners sample other major titles.
The analyst is also unconcerned that controversy over intrusive in-game hints will derail sales, saying most consumers “will never open Reddit once to find out what they were supposed to be angry about.”